Aremac
A narrative-driven photography game where players recreate old family photographs to help their father recover memories affected by Alzheimer's disease. Through camera mechanics including shutter speed, ISO, and lens settings, players reconstruct meaningful moments while exploring themes of memory, family, and loss.

My Role — Producer, Game Designer
Production & Team Leadership
Managed sprint planning, task assignment, and milestone tracking for a 3-person team using Jira, coordinating ownership and progress across 35+ development tasks.
Design & Implementation
Balanced production and hands-on development responsibilities, designing a 3-level branching progression system and supporting visual/UI implementation across 5+ game scenes.
Production Process
Planning & Tracking
Planning & Tracking
Playtesting & Iteration
Playtesting & Iteration
Production Challenge
Challenge
Delivering a complete narrative game within a one-month development cycle with a 3-person team.
Action
Managed 35+ Jira tasks, coordinated ownership, maintained the production schedule, and prioritized issues throughout development.
Result
Delivered a complete playable game within the planned development cycle.
Additional Contributions
Game Design
Designed a 3-level branching progression system.
Visual / UI Implementation
Supported visual and UI implementation across 5+ game scenes.
Tools
- Jira
- Google Workspace
- Unity (C#)
- Perforce
- Procreate