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Only Fights

Role: Design Producer

USC Games MFA Thesis Project

Team Size: 20+

Duration: Sep 2026 – Present

Status: In Production

A 2D side-scrolling beat ’em up with 1–2 player local co-op, where aspiring social media influencers battle rivals while livestreaming their fights to grow their following.

Only Fights project image

01My Role — Design Producer

Design Production Coordination

Own Design production coordination within a 20+ member team, translating meeting outcomes into actionable tasks and tracking owners, deadlines, blockers, dependencies, and review status in Airtable.

Meeting-to-Task Follow-through

Turn Design meeting decisions into clear action items, Airtable updates, and cross-disciplinary follow-ups so current and upcoming sprint work remains visible and accountable.

Recruiting & Team Building

Coordinate cross-disciplinary recruiting across USC and external programs, developing outreach materials, building a contact pipeline, and supporting outreach to 15+ candidates.

02Design Production Workflow

I support the Design team by turning discussions into trackable work and maintaining visibility across tasks, deadlines, dependencies, and blockers.

  1. Design Meeting
  2. Action Items
  3. Airtable
  4. Follow-ups
  5. Review

Meeting Follow-through

  1. Before

    Review Design tasks, deadlines, blockers, dependencies, and review status; prepare production updates.

  2. During

    Capture decisions, action items, owners, and cross-discipline needs during Design and Production meetings.

  3. After

    Update meeting notes and Airtable, communicate confirmed tasks, and follow up on blockers and dependencies.

Only Fights design meeting notes showing current action items and upcoming sprint work
Design Meeting NotesFrom Discussion to Action Items

Capture decisions, owners, deadlines, dependencies, and blockers during Design meetings, then convert confirmed outcomes into actionable production items.

Only Fights Airtable tracker showing Design tasks, statuses, owners, deadlines, and dependencies
Airtable Design TrackerSprint Tracking

Maintain Design tasks in Airtable with clear ownership, status, deadlines, descriptions, dependencies, blockers, and review readiness.

03Recruiting & Team Building

Built and maintained a recruiting pipeline across USC and external programs, developed standardized outreach materials, and coordinated outreach for Art, UI, Audio, and other development needs.

Only Fights recruitment poster for open development roles
Recruitment Materials / Poster
Only Fights recruiting contact pipeline organized by school, role, program, and contact type
Recruiting Contact Pipeline
15+Outreach Contacts
Multiple SchoolsUSC + External Programs
Cross-DisciplinaryArt · UI · Audio · Design

04Current Focus

Only Fights is currently in production. My current focus is establishing a consistent Design production workflow, improving task visibility and deadline follow-through, and coordinating dependencies as the team moves toward upcoming milestones.

Sprint Visibility

Keep Design tasks, ownership, deadlines, and review status current.

Dependency Tracking

Surface Design dependencies on Art and Engineering early and coordinate follow-ups across disciplines.

Progress Check-ins

Establish lightweight check-ins for larger tasks before final deadlines to leave time for review and iteration.

Gameplay Video