Pages
Team Size: 2
Adapted from The Bookworm by Pu Songling, this project explores how escaping into books can gradually distort one's perception of reality. By connecting an ancient story with modern dependence on digital media, the game invites players to reflect on escapism and reality.

Game Designer
Interactive Narrative Development: Adapted The Bookworm into a first-person interactive narrative, designing environmental storytelling and NPC dialogue systems.
Player Interaction & Experience: Designed and implemented cohesive interaction systems, including contextual object interactions, dialogue interfaces, and audio feedback, to create an immersive player experience across 5 major game scenes.
Cross-Disciplinary Coordination: Organized production workflows using GitHub, coordinated implementation across design and development, tracked project progress, and iterated on gameplay systems through continuous testing and refinement.
Tools
- - Google Workspace
- - Microsoft Office
- - Unity (C#)
- - GitHub
- - Procreate